Search found 31 matches
- Wed Dec 04, 2019 10:30 am
- Forum: VCL
- Topic: Some long standing bugs
- Replies: 14
- Views: 29764
Some long standing bugs
Hello, Here is a project showing 3 bugs that I noticed already for a long time and that are somehow not getting fixed in any release: 1) The position of the title of the Depth Right axis is completely OFF (for OpenGL mode) 2) The Mark Tips tool doesn't work at all in 3D OpenGL mode (No hints get sho...
- Wed Jul 03, 2019 8:03 am
- Forum: VCL
- Topic: How to best draw (custom) legend with used Pointers
- Replies: 5
- Views: 12045
Re: How to best draw (custom) legend with used Pointers
Hi Yeray,
thank you for the code, in principle that works.
But looking at the plot this still needs serious tweaking:
Distance and sizes are not Ok and also some pointers are missing.
I may for the next release rather stay with the 2D legend.
best regards
thank you for the code, in principle that works.
But looking at the plot this still needs serious tweaking:
Distance and sizes are not Ok and also some pointers are missing.
I may for the next release rather stay with the 2D legend.
best regards
- Mon Jul 01, 2019 2:49 pm
- Forum: VCL
- Topic: How to best draw (custom) legend with used Pointers
- Replies: 5
- Views: 12045
Re: How to best draw (custom) legend with used Pointers
Hi Yeray,
indeed that works nicely:
It's just that the pointers in the legend a painted 2D and in the graphics these are
painted 3D. Is there a way to get 3D pointers in legend too ?
Thanks and best regards,
indeed that works nicely:
It's just that the pointers in the legend a painted 2D and in the graphics these are
painted 3D. Is there a way to get 3D pointers in legend too ?
Thanks and best regards,
- Thu Jun 27, 2019 3:28 pm
- Forum: VCL
- Topic: How to best draw (custom) legend with used Pointers
- Replies: 5
- Views: 12045
How to best draw (custom) legend with used Pointers
Hi, We have a 3D plot where for the points different Pointer styles are used: 3DPlotCapture.PNG What is the best way to draw/add a (custom) legend showing the different used Pointers with some custom text? The requirement is to display (legend like) what the meaning of the different pointers is. bes...
- Tue Mar 12, 2019 12:56 pm
- Forum: VCL
- Topic: How can I tell different series to use the same X (Bottom) Axis ?
- Replies: 5
- Views: 12423
Re: How can I tell different series to use the same X (Bottom) Axis ?
Hello Christopher,
thank you, I just found out myself too by changing/trying almost any property in the paged dialog.
Isn't that a quite strange Default?
I would expect "TAxisLabelStyle.talValue" to be the Default.
thanks and best regards
thank you, I just found out myself too by changing/trying almost any property in the paged dialog.
Isn't that a quite strange Default?
I would expect "TAxisLabelStyle.talValue" to be the Default.
thanks and best regards
- Mon Mar 11, 2019 2:33 pm
- Forum: VCL
- Topic: How can I tell different series to use the same X (Bottom) Axis ?
- Replies: 5
- Views: 12423
Re: How can I tell different series to use the same X (Bottom) Axis ?
Attached an example project that shows that the Labels are displayed on the X axis instead of the X values given for the Bubbles
- Mon Mar 11, 2019 2:11 pm
- Forum: VCL
- Topic: How can I tell different series to use the same X (Bottom) Axis ?
- Replies: 5
- Views: 12423
Re: How can I tell different series to use the same X (Bottom) Axis ?
Oh, I just see, this confusion on the X (bottom) axis happens when I supply Labels in call TBubbleSeries.AddBubble().
Why are the labels displayed on the X axis ?
Why are the labels displayed on the X axis ?
- Sun Mar 10, 2019 4:49 pm
- Forum: VCL
- Topic: How can I tell different series to use the same X (Bottom) Axis ?
- Replies: 5
- Views: 12423
How can I tell different series to use the same X (Bottom) Axis ?
Hello, I have created a Chart with a couple of "TBubbleSeries" Each BubbleSeries has its own color. In call "AddBubble" I add individual X and Y values. That produces a Chart with multiple/overlaid bottom axis: BottomAxisCapture.PNG How can I prevent that, how can I make sure all the bubble seris ar...
- Mon Feb 25, 2019 12:34 pm
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
Yes, that works very well
- Mon Feb 25, 2019 11:17 am
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
Thank you, but this doesn't work. I am finally painting the axes labels in the OnAfterDraw event like that: XCent := FAxesSeries.CalcXPosValue(0); YCent := FAxesSeries.CalcYPosValue(0); ZCent := aChart.Axes.Depth.CalcPosValue(0); XPosi := FAxesSeries.CalcXPosValue(FXAxisMax); YPosi := FAxesSeries.Ca...
- Fri Feb 22, 2019 10:29 am
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
I don't really understand that source code anyway, LeftTop (a TPoint value) is set per series Mark via call "Chart.Canvas.Calculate3DPosition"
How is the 3D position (X, Y, Z) coded into a TPoint, which only has X and Y ?
So where do you finally set the Z position of each Mark?
How is the 3D position (X, Y, Z) coded into a TPoint, which only has X and Y ?
So where do you finally set the Z position of each Mark?
- Fri Feb 22, 2019 7:50 am
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
Thank you Yeray, that works for X and Y but not for Z, please see screenshot: ZLabelProblemCapture.PNG Note that I use the Min/Max of another series to calculate the Max values for the Vectors, like that: MaxX := Max(FPoint3DSeries.MaxXValue, Abs(FPoint3DSeries.MinXValue)); MaxY := Max(FPoint3DSerie...
- Wed Feb 20, 2019 12:42 pm
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
Ok, that is about making it nice, but what about the markers/labels, how can I get these displayed correctly?
- Tue Feb 19, 2019 12:39 pm
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
Ok, that makes them appear, but all the Labels are displayed together at the center point, please see the screenshot:
The Arrowheads I would expect to be shown as a (3D) Cone, see below:
How Can I display the labels at the end of the Arrows?The Arrowheads I would expect to be shown as a (3D) Cone, see below:
- Mon Feb 18, 2019 11:36 am
- Forum: VCL
- Topic: How can I draw nice 3D Arrows to depict axes (a,b,c)
- Replies: 14
- Views: 25462
Re: How can I draw nice 3D Arrows to depict axes (a,b,c)
Hello Yeray,
that's a nice solution, interesting is that I can't get the Labels to work in call "AddVector", like:
AddVector(5,5,5,0,5,5,'Vector A', clRed);
Do you have a solution for that?
Also it would be nice to have real 3D Arrows on top of the Vector lines.
that's a nice solution, interesting is that I can't get the Labels to work in call "AddVector", like:
AddVector(5,5,5,0,5,5,'Vector A', clRed);
Do you have a solution for that?
Also it would be nice to have real 3D Arrows on top of the Vector lines.